Your DarkRP Name: Hagop Karyan
Suggestion (general idea): Have chat colour sync with the player colours seen in the tab menu.
Description of suggestion (expand on the idea): I have a basic template of what I think should be implemented below, but I really think that the community should decide what designs they would like. Again, this is a rough draft of what this could look like.
The gavel represents authority, which in turn represents the mayor.
The red cross represents protection/emergency care, which in turn represents the doctor.
The overcompressed JPG of a high caliber sniper rifle represents illegality or military grade weaponry. Therefore it is illegal and is sold by the BMD
This is one I rushed to get in, if someone could think of a better representation that would be great.
The blank icon represents regular citizens.
This was meant to look like the figures you see on bathroom signs but MS paint did not work with it.
These are the only ones I've done so far. Other icons have yet to be conceived for other classes.
How it will benefit the server:
Synchronizing the chat colours and the tab menu will make things less confusing and will probably reduce rates of metagame, with users now having to interpret symbols instead of interpreting job colours. Personally I also think it would bring more unity to the colour scheme in game.
If this is accepted, please also return chat/job colours to player names above player's heads in-game. This should make sense as by that point, chat/job colours will no longer be locked to a specific class and the design choice will have been made obsolete.
Here's a new rule: For every 2-3 suggestions, there is an identical post by Yuki from 2018 which was never properly implemented.
OT: +1, would make the overpass Nick and I were planning to build much easier to work with, and would be practical in most other situations.